Below are the details of the licensing terms for the mobile/casual licensing packages. The concept behind them is that you are only obliged to pay a one-time licensing fee for use of sounds & music that have been custom created for your game.
However, if your game does well, then it may become worthwhile for you to own the audio assets outright, to prevent your sounds showing up in someone else’s game one day. In that case you can make additional payments that go toward complete ownership of your audio content.
On the other hand if your game isn’t the next Angry Birds, then there’s no need to pay any more.
The (not-so) Fine Print
:: All sounds and music are custom created, under your direction, for your game
:: Up to 3 revisions of any sound effect or piece of music
:: Licensing fees are for two platforms (e.g. iOS and Andoid) and are spread out over 3 years as follows:
:: Year 1 – This payment allows you to use the sound FX & music in your game, throughout the world, forever. Additionally, dSonic will not re-license the assets to anyone else for 1 year.
:: Year 2 – An optional payment, which ensures that your game’s sound FX and music will not be re-licensed by dSonic to any other party for 1 more year
:: Year 3 – An optional payment, which buys out the rights to your game’s sound FX and music, so dSonic will never license it to anyone else.
You don’t ever have to pay the Year 2 and Year 3 payments if you don’t want to, however if it turns out that you have the next Angry Birds on your hands, you have the option of obtaining the rights to all the audio content so that you can fully own your IP
:: Year 1 – $1900
:: Year 2 – $1450
:: Year 3 – $1000
:: Year 1 – $2500
:: Year 2 – $1950
:: Year 3 – $1400
:: Year 1 – $3500
:: Year 2 – $2700
:: Year 3 – $1950
all prices are in US dollars